Senin, 18 Februari 2013

[Y267.Ebook] Free Ebook Mutants Masterminds Power ProfilesFrom Green Ronin

Free Ebook Mutants Masterminds Power ProfilesFrom Green Ronin

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Mutants Masterminds Power ProfilesFrom Green Ronin

Mutants Masterminds Power ProfilesFrom Green Ronin



Mutants Masterminds Power ProfilesFrom Green Ronin

Free Ebook Mutants Masterminds Power ProfilesFrom Green Ronin

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Mutants Masterminds Power ProfilesFrom Green Ronin

With the Mutants Masterminds rules you can create virtually any power you can imagine but where to start Power Profiles answers the question How do I create for hundreds of different powers and dozens of different themes. Now you can shop through a catalog of pre-created power concepts looking for just the right one to suit the hero or villain you want to create. In this book youll find over three dozen different Power Profiles arranged according to theme from Cold and Fire Powers to Mental and Meta Powers. Each profiles features a look at the themes descriptors and mechanics important game system effects and a selection of offensive defensive movement and utility powers. Thats over 400 different powers in one book Youll also find some useful power variants expanded power extras and flaws and optional rules for use with your Mutants Masterminds games and some guidance on creating and handling more complex or unusual power concepts. With Power Profiles your imagination truly is the only limit on your power to create. Item Weight - 1.78 lbs.

  • Sales Rank: #142365 in Books
  • Brand: Green Ronin
  • Published on: 2013-11-06
  • Number of items: 1
  • Dimensions: 11.13" h x .75" w x 7.63" l, 3.00 pounds
  • Binding: Hardcover
Features
  • Item Weight - 1.78 lbs.

Most helpful customer reviews

6 of 6 people found the following review helpful.
A great sourcebook for building a superhero.
By Ed Pegg Jr
Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Speed - Strength - Summoning - Talent - Tech - Teleport - Time - Water - Weather.

These are the chapters. If you're building a hero with Dimension powers, then you could look in that section and get a slew of power, drawback, and motivation suggestions for that hero. Or if you need a Mental Plant villain, then this book offers a great start.

This is one of those crunchy RPG books which can be helpful for other systems.

3 of 3 people found the following review helpful.
An Excellent "Powers" Book, But A Pricey "Nice To Have" Not "Need To Have"
By ConclusionsDrawn
Like "Champions" before it, the "Mutants & masterminds" RPG uses effects-based powers. While having a supplement like this one describing various specific powers in detail isn't strictly necessary to play the game, I bought this one (and other, similar books for other, similar super hero RPGs before it) because these types of books, in my experience: (i) do provide insights into how the game's designers envisioned various specific powers working (and being described) in game terms, (ii) can be a very significant time savers during character creation if you just want to use the specific powers exactly as presented, and (iii) can, while being flipped through, be a source of inspiration when conceiving/developing new characters.

This may be the best such book I've ever purchased. But I was disappointed that, unlike the prior third edition "Mutants & Masterminds" books published over the last few years, this one was published as a hard cover costing $40, as opposed to a soft cover book priced in the $20s.

1 of 1 people found the following review helpful.
Excellent work
By Jetpack
This is a really nice collection of how to create powers in specific groups that will help you make the character you want. I found this to be chock full of ideas that I wouldn't have done quite as well, but more importantly, power ideas that I NEVER would have thought of.

I especially liked the section about how to deal with powers that players love and GM's hate. Some really nice ideas.

Definitely recommend for pick up.

See all 6 customer reviews...

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